2002. 04:44 . color. pal
the video does not give us answers to the situations to which it confronts us to, but the constant questioning throughout the whole film could suit us as an answer given. the sterile clean artificial space, extension of the technology driven virtuality, invokes the continious process of self recognition. the ca
mera switches precisly ambiences, leaving us where it takes us from, on the surface, with a finger in our eye.
the whole video is taken in the unreal tournament game engine (courtesy of epic games) from the first person perspective of the player. the process behind the scene responds to the shooting of the conventional film (script, casting, character development, scenography), but in a enviroment of an 3d game.
unlike the 3d rendered animations, the movement of the camera on the set is not predefined, and so as the actions of the Bots - actors, which makes the shooting dynamic and chaotic, allowing only one take of any action - so as real life.